Video Game Review: The Tyranny of King Washington — The Betrayal DLC

It spills over into an ill-conceived skirmish with Washington — one in which you can’t really hurt him, nor can he seem to hurt you as there’s not even a life meter present. Instead I just found myself cloaking to avoid or attacking with my newfound eagle powers only to see him fend off about 70 per cent of my strikes at seemingly random — there was certainly no discernible difference between successful attacks and failures.

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Video Game Review: BattleBlock Theater

Despite this being just its third game, The Behemoth already possesses a very distinct (and instantly recognizable) art style, which is on full display here. Characters and levels are simplistic yet teeming with personality and a cheerful colour palette. There’s also plenty of the developer’s signature charm with square pigs to ride and frogs turned time bombs… oh, and poop, too. The story advancing cut scenes are very clever as well, offering up a cool take on the game’s theatrical premise.

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Video Game Review: God of War: Ascension

Kratos’ primary tool of destruction is once again the Blades of Chaos, though this time you’re able to imbue the blades with one of four powers: fire, lightning, ice and undead. Each element is upgradable via red orbs (as are the blades themselves) with additional combos, damage and magic becoming available. Unlock past games, and there are no supplementary weapons to acquire. Instead, you can find temporary weapons in the environments that degrade, and eventually break, with continued use.

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Video Game Review: BioShock Infinite

Character models look good, especially Elizabeth, who despite possessing no skill in combat manages to emerge as one of the best NPC partners I can remember. The enemies and ships you encounter have a distinct steampunk feel to them, and the blending of semi-modern technology with turn-of-the-century styling works well. There’s also plenty of bloodshed to be found throughout without ever truly crossing over into gruesome territory.

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Video Game Review: Gears of War Judgment

While there’s no doubt some will enjoy the relative change of pace, others will find it hurts the continuity of the story to be looking at a level breakdown every 5-to-10 minutes. I fall somewhere in the middle. I appreciate that People Can Fly changed things up a bit, but as the campaign advances the sections start to bleed together. This is especially true if you choose to declassify everything as the challenges (low visibility, limited ammo, more enemies, etc.) repeat quite liberally.

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Video Game Review: MLB 2k13

As far as I can tell there have been no changes to the controls. Pitching remains the highlight here while the basic approach at the plate makes for a casual interface that offers newcomers the chance to step in and excel from the start. Everything handles well with my main complaint being the way baserunning commands tend to queue up, which makes last-second decisions (such as whether or not to try to stretch a double into a triple) into lumbering actions that offer the defense a chance to catch you off base when they really shouldn’t. Also, slide animations don’t always match what you wanted.

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