Video Game Review: Mafia II

Melee combat is rudimentary as holding down the “A” button allows you to evade all punches, leaving you to simply wait for an opening to unload your own combos. Driving feels a bit loose, but considering the game is simulating car handling from the 1940s and ’50s it could be more of a design choice. Regardless, I felt like it was too easy to lose control of your car, and fishtailing was rampant.

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Video Game Review: Kane & Lynch 2: Dog Days

Some may find gun accuracy to be an issue as well, though that was clearly a design decision to simulate more realism with the weapons as well as the characters’ lack of special training. After struggling initially I came to embrace the aiming. Also of interest, there’s no melee attack for close quarters combat — instead, pressing (B) has you grab an enemy and use him as a human shield.

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2010 RotoRob NFL Draft Kit: Quarterback Rankings

The reigning Super Bowl MVP is the steadiest selection, having averaged 4,575 yards and 30.5 touchdowns passing per season since joining the Saints in 2006. At 31, Brees is still in his prime and, like Manning, rarely takes shots. He throws a quick, accurate ball and makes smart decisions. All of which begs the question, why rank him behind Rodgers? We’re glad you asked…

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Video Game Review: Lara Croft and the Guardian of Light

Developer Crystal Dynamics has handled Lara’s foray into the isometric realm beautifully. Using the dual analog sticks to move (left) and aim (right) allows for elusive movements and strafing with “X” executing a roll for quick escapes. The functions needed for solving puzzles are smartly mapped to the bumpers, allowing your hands to concentrate on the sticks, triggers and face buttons during combat — plus, you can assign up to four weapons to the d-pad for switching on the fly. Jumping can be a bit imprecise, though part of the blame for that falls on the camera angle.

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Video Game Review: Monday Night Combat

There’s a pretty standard setup at work here, though a couple things feel out of place. The two biggest ones were using the right bumper to reload and having the left trigger aim down sight with some guns and not others — even after several hours I’d still end up tossing bombs when I meant to reload. You’ll also have to familiarize yourself with the face buttons as outside of A (which jumps) they’re different for each class. It’s not tough, but do expect a modest learning curve.

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