Video Game Review: Dungeons & Dragons: Daggerdale

One annoying omission is the inability to cycle through enemies as you auto-aim on the closest foe in your field of vision. There are also a few weird bugs that affect the controls, most notably a glitch that causes you to freeze until you use your class power (right bumper) and another that makes the ammo from your ranged weapon vanish, causing it to do no damage.

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Video Game Review: LA Noire

As with other Rockstar titles, the voice acting throughout LA Noire is excellent and when combined with all the subtle facial expressions and mannerisms it really brings things to an entirely new level. Music ripped from the era is good, as is most of the original score, but some of the background tunes recycled during crime scene investigations can become a bit grating. Overall, however, it’s another tour de force from the industry’s resident standard bearer on audio excellence.

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Video Game Reviews: Escalation DLC

Although Convoy gets its name from ill-fated missile trucks that now lay dormant, those signature features have virtually no role in how the map plays. Two overpasses give each side an equal view of the destroyed freeway below. Each bridge is open in the middle and closed on the edges, allowing for lots of popping out and firing before quickly ducking back behind cover. Large and fairly open paths are available to the left and right with nice camping spots for both teams, though unless you’re able to hold all three pathways, it’s fairly easy to circle around and root out the campers. A dilapidated gas station, motel and diner give this location plenty of personality. Combat is fast-paced and intense.

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Video Game Review: Section 8: Prejudice

Although the game features a typical first-person shooter setup, there are some hiccups — both on foot and in vehicles — which hold it back. Running and gunning should feel instantly familiar, but I don’t care for jumping/jetpacking being mapped to the same button, especially when it’s the left bumper. Saving “A” to interact with objects seems unnecessary when practically every shooter uses it to jump. It just feels counterintuitive.

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Video Game Review: Portal 2

As in the original, the left/right triggers are used to fire the two different portals. Your character can also jump (A) and interact with objects (X), but that’s it for single player. In multiplayer you’ll have access to more commands, including a countdown clock, some rudimentary emotions accessed with the d-pad and a function that paints a target so that your partner knows where to look or fire their portal. It’s simple and effectively done.

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