Video Game Review: Ninja Gaiden 3: Razor’s Edge

Actions outside of combat presented even more issues. Quick time events, which do not tell you which button to press (I still have no clue what to press when rockets come after me in mid-air), stealth sections with wonky controls and awkwardly climbing up walls combine to make the shorter, non-combat sections a chore. Also, if you are one of those people amused or disturbed by Team Ninja jiggle physics, the PS3 version lets you control them with Six-Axis motion controls, so buy accordingly.

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Video Game Review: BattleBlock Theater

Despite this being just its third game, The Behemoth already possesses a very distinct (and instantly recognizable) art style, which is on full display here. Characters and levels are simplistic yet teeming with personality and a cheerful colour palette. There’s also plenty of the developer’s signature charm with square pigs to ride and frogs turned time bombs… oh, and poop, too. The story advancing cut scenes are very clever as well, offering up a cool take on the game’s theatrical premise.

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Video Game Review: God of War: Ascension

Kratos’ primary tool of destruction is once again the Blades of Chaos, though this time you’re able to imbue the blades with one of four powers: fire, lightning, ice and undead. Each element is upgradable via red orbs (as are the blades themselves) with additional combos, damage and magic becoming available. Unlock past games, and there are no supplementary weapons to acquire. Instead, you can find temporary weapons in the environments that degrade, and eventually break, with continued use.

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Video Game Review: BioShock Infinite

Character models look good, especially Elizabeth, who despite possessing no skill in combat manages to emerge as one of the best NPC partners I can remember. The enemies and ships you encounter have a distinct steampunk feel to them, and the blending of semi-modern technology with turn-of-the-century styling works well. There’s also plenty of bloodshed to be found throughout without ever truly crossing over into gruesome territory.

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Video Game Review: Gears of War Judgment

While there’s no doubt some will enjoy the relative change of pace, others will find it hurts the continuity of the story to be looking at a level breakdown every 5-to-10 minutes. I fall somewhere in the middle. I appreciate that People Can Fly changed things up a bit, but as the campaign advances the sections start to bleed together. This is especially true if you choose to declassify everything as the challenges (low visibility, limited ammo, more enemies, etc.) repeat quite liberally.

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Video Game Review: Tiger Woods PGA Tour 14

The only real significant change in controls comes from the swing mechanic. This manifests in two forms. First, for your player, you can customize your swing style — power or control, swing shape, shot trajectory, and favoured hand. EA Sports has implemented this for real player profiles as well, so virtual PGA champions will swing and hit much like their real-world counterparts.

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Video Game Review: MLB 2k13

As far as I can tell there have been no changes to the controls. Pitching remains the highlight here while the basic approach at the plate makes for a casual interface that offers newcomers the chance to step in and excel from the start. Everything handles well with my main complaint being the way baserunning commands tend to queue up, which makes last-second decisions (such as whether or not to try to stretch a double into a triple) into lumbering actions that offer the defense a chance to catch you off base when they really shouldn’t. Also, slide animations don’t always match what you wanted.

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