Video Game Review: Life is Strange, Episode 4

Dontnod has had to incorporate decisions from the past three episodes and create dialogue for all possible outcomes. Given that, there are some notably awkward transitions in which it seems like the dialogue tree permutations didn’t exactly sync up. This is noticeable in two particular sequences, one at a trailer park and one at a party. You’ll feel yourself gaining momentum with the character and then they’ll say something completely opposite.

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Video Game Review: Assassin’s Creed Chronicles: China

While the game is not as parkour-intense as the main series, Shao Jun will still spend most of her time running, vaulting and climbing things. Stealth takes place via the environment — avoiding line of sight and employing hiding places will get you past guard vision cones. Once detected, you can fight your way through or find a hiding spot and wait for the Metal Gear-like alert timer to count down.

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Video Game Review: Life is Strange, Episode 3

Puzzles now require a bit of lateral thinking, which is a great way to exploit Max’s rewind powers outside of simply exploring dialogue trees. The game still has fetch quests, but there’s a bigger payoff by integrating rewind abilities into them thanks to Max’s evolving powers. There’s also an awkward stealth sequence that can be completed without a lot of stealth. We give Dontnod marks for trying to add variety into the gameplay, but it could have been thought out better, particularly with the unique mechanic of rewinding time.

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Video Game Review: The Order: 1886

Even at its worst, however, The Order is still fun to play. Cool weapons and some truly fantastical environments overcome the faults when a sequence is just waves of nondescript enemies. Had this game’s design come out a few years ago, no one would be complaining. There’s just a sense that you’ve done it before, and its abrupt ending doesn’t do justice to what you’ve invested yourself in.

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