Video Game Review: Dynasty Warriors 8

Even the biggest pain in the ass about the series has been remedied: horses. Damn it all if it wasn’t the most impossible thing to accomplish, hopping on your horse when you really need to. Now, by summoning your steed with the left trigger and holding it, you’ll automatically mount your chosen ride once it gets within appropriate proximity, which adds to the bad ass feeling of the already bad ass characters. Overall, the controls are responsive and allow you to easily chain together dazzling attacks that take literally hundreds of enemy lives.

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Video Game Review: Deadpool

As expected from a platforming beat ’em up, you push Deadpool around the level using the left stick, examining your surroundings with the right. While the platforming elements are actually interesting and original, they are marred by the left stick sensitivity and what animation sequence he decides to kick into. For example, scooting toward a ledge can yield failure (though very temporary failure thanks to Deadpool’s teleportation belt!) if you push the stick a touch too hard, because he goes from walking to a full run with barely any pace in between.

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Video Game Review: Deadly Premonition: The Director’s Cut

During the driving segments of the game, I’m afraid there’s no refinement in controls good enough to make the driving any fun — the cars are extremely touchy and seem to not have power steering, as soon as you stop turning, the wheels snap straight-forward again, making a simple 90-degree turn somewhat of a risky chore.

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Video Game Review: Dynasty Warriors 7: Empires

This series has never shied away from its original control scheme because it still fits perfectly and feels great when playing. Characters are controlled with the left stick, and your various attacks are mapped to the face buttons. As per usual, the controls are very responsive and comfortable. Combos can be strung together to produce damn impressive prowess on the battlefield, and the feeling of having a character that is truly bad ass cutting through crowds of enemies is second to none.

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Video Game Review: Revolution DLC

Mirage is a beautiful map set in a sandstorm-blown town somewhere in Asia. Players can take up sniper positions in hotel windows and sand dunes, while the runners are able to use piles of sand as makeshift stairs to access higher levels of structures. Several of the buildings are multi-tiered, so vertical engagements happen quite frequently, meaning you’ll have to watch above you as well as right and left. Visually it feels like the most work was put into this map, with the focus being a hotel lobby flooded with sand surrounding a giant statue of a samurai-type figure. The map is really bright, and the sand often resembles banks of snow, but we’ve got actual banks of snow in another map.

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Video Game Review: Brave: The Video Game

Merida can double jump and is an agile lass, dodging with the left trigger and springing a flurry of attacks on enemies is a breeze thanks to the responsive controls. Combat is handled by using the “X” button to swing your sword, and the bow is handled with the aforementioned right stick. Smacking enemies around and taking damage fills up a power attack meter that can be employed to bring extra destruction to your attacks by using the “B” button.

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