Blu-ray Review: Ma

There is more than a few moments during Ma where you’ll need to turn your brain off so that the plot holes and character inconsistencies don’t consume it. For instance, Hawkins calls the cops on his son when he learns about him drinking at some obscure location. Then, when he discovers that his son has been hanging out with Sue Ann he confronts her but… says nothing to his son. Also, how does Sue Ann keep her job?

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Blu-ray Review: Rocketman

There’s plenty of extras here, including extended musical performances and a bunch of deleted or extended scenes. They’re not great, but it’s definitely worth watching — as you’d imagine they’re content scenes and not musical stuff. Beyond that, a number of “behind the scenes” features can be found with the highlight being the studio sessions with John and Egerton, who legitimately sings the songs.

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Video Game Review: Subdivision Infinity DX

Flying games can be difficult to handle sometimes, but Infinity DX keeps it pretty simple, allowing you to easily change directions via the analog sticks while accelerating and decelerating using the left shoulder/trigger. Combat is housed on the right side with weapon options on both buttons — the primary gun automatically reloads when dry, though you can manually do it with one of the face buttons. Rolling is handled with the d-pad, but it feels awkward in the heat of battle in terms of your hand positioning.

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Video Game Review: Wolfenstein: Youngblood

It makes for a crowded weapon wheel, but there’s one important thing missing — the ability to dual-wield any gun; you can double up on pistols, but that’s it. On the surface that may not seem like a big deal, but the game itself is riddled with armour-covered enemies that can take repeated shotgun blasts to the face from point-blank range, so yeah, we missed the extra firepower. The game’s deviation away from stealth as a viable means of advancement makes this an ever more painful omission.

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Video Game Review: Mutant Year Zero: Road to Eden

There isn’t a ton of exposition, but the story is still relatively engaging — something that is helped by the world’s detail level and in-game conversations between the characters. While the game does offer up some optional paths, encounters are finite, which helps keep the story focused. We chose to explore every area and take on every foe, leading to a very strong group for the final push, giving us a completion time of around 20 hours.

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Video Game Review: The Church in the Darkness

Structurally, everything does the job, allowing you to sneak, sprint, distract, shoot and more in an effort to infiltrate the compound and locate your target. It never feels all that responsive, though, particularly aiming your gun. An auto-lock function helps a great deal in this respect, but when you’re under pressure (read: being shot at) it’s pretty dicey — in a way the game compensates for this by making fleeing overly effective, though that isn’t the most compelling approach.

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