Video Game Review: Child of Light

Initially, we would’ve classified this as a platforming RPG. Traditional platforming mechanics are brushed aside early on, however, when your character is gifted with the ability to fly. This opens up the sizeable world and allows you to soar through the air in search of hidden goodies. It’s quite responsive, allowing you to weave through obstacles en route to your destination.

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Review: MLB.TV Premium App (PS4/XB1)

Upon launching, you’re presented with a full-screen grid showing all the games for the current date. By default, these go top left to bottom right in order of start time, though if you identify a favourite team they’ll be moved into the first slot and starred. You can switch days with the shoulder buttons or view a monthly calendar by clicking the left stick. It’s very intuitive, well laid out and makes finding games a breeze.

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Video Game Review: Lightning Returns: Final Fantasy XIII

It’s unencumbered and makes for smooth, fast-paced action as you’ll quickly learn how to shift on the fly for maximum carnage. Our only real frustration was that we’d inevitably overclock enemies when we had no intention to, wasting EP in the process. Considering that you have to enter sub-menus to employ healing items or in-world EP abilities (such as teleporting) it seemed odd to have overclock in such a high traffic position on the controller.

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Video Game Review: Titanfall

Weapon accuracy is excellent, whether firing any of your three equipped guns or throwing grenades, with an undeniable sense of satisfaction. Your support kit is easily deployed via the left bumper, and the cool down timer feels long enough to prevent overuse but brief enough that you can still employ it with regularity. Add the d-pad to toss basic commands at your auto-piloted Titan and you’ve got a nearly flawless setup.

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Video Game Review: Final Fantasy X/X-2 HD Remaster

Paired with that strong narrative is the excellent sphere grid leveling system. Here, each character begins at a specific point on a massive grid surrounded by class-appropriate nodes. These can then be activated by moving to an adjacent point and using the correct sphere (power spheres for strength and hit point bonuses, ability spheres for new skills and so on). It holds up incredibly well in creating a feeling of perpetual advancement, and there’s a fair amount of freedom for customization once you move past the early stages of development.

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