Video Game Review: Madden NFL Arcade

As far as executing the moves I felt there was a slight delay between when I jabbed the right stick for a juke and when it took place. For better or worse that split second seems to make it more about anticipating than reacting, so for me it took a little while to get the timing down. Also of minor annoyance is that the game’s default controller setting is “arcade,” meaning you’ll need to change it before playing each time you load up the game since it won’t save your preference.

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Video Game Review: NCAA Basketball 10

For those that prefer to run isolation or penetrate and kick, EA has you covered there as well with multiple offensive sets that can be called by holding down the left bumper. You’re supplied with turbo (right trigger) and a collection of spin moves and crossovers mapped to the right stick to help you break down your defender. However, as well as perimeter play is handled, post offense feels pretty lean and affords only a handful of moves at your disposal.

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Video Game Review: NBA Unrivaled

The controls for NBA Unrivaled are pretty basic on both offense and defense. When you’ve got the ball, you have the option to pass (A), shoot (X) and pull off a juke move (B). Flip things around and you can attempt a block (X), steal (B) or switch players (A) while trying to contain your opponent. You’ll also have access to turbo (right trigger) with or without the rock.

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Video Game Review: Modern Warfare 2

You’ll also be switching weapons (Y), reloading (X), jumping (A) and changing your position from standing to kneeling to prone (B). At times you will also have access to secondary functions of your weapon, gadgets like night vision or explosives. These will be mapped to the d-pad and accessed by pressing in the corresponding direction. There is also a couple of vehicular sequences, and while they don’t handle that great, the controls themselves are very straight forward.

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Video Game Review: Grand Theft Auto Episodes from Liberty City

In these instances you can utilize free aim, which is done by pressing down the left trigger only half way and then moving the right stick around to fire wherever you want. As you might guess from the description, only partially depressing a trigger can be a bit temperamental, particularly when you’re in the heat of a firefight. Of course, you’re able to turn off auto-aim at any time, but most will still find it easier to deal with the sporadically wonky auto-aim than doing all the work themselves.

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Video Game Review: WWE SmackDown vs. Raw 2010

Your attacks are broken down into strikes (X) and grapples (right stick), but you’ll be executing tons of different moves off those two basic commands. Think of it like a family tree, where moves branch off of one another. For example, you can start with a strong collar and elbow grapple by holding down the right bumper and pushing the right stick up. Once engaged, you then move the right stick up, down, left or right and your wrestler with pull off one of the four moves assigned to that grapple. You’re given four different strong grapples with four moves off of each, meaning you’ll have 16 possible attacks whenever you lock up. Plus, each strong grapple features a strike (press X while locked up) and a submission move (click the right stick), bringing the total of 24 moves.

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