Video Game Review: Wolfenstein: Youngblood

It makes for a crowded weapon wheel, but there’s one important thing missing — the ability to dual-wield any gun; you can double up on pistols, but that’s it. On the surface that may not seem like a big deal, but the game itself is riddled with armour-covered enemies that can take repeated shotgun blasts to the face from point-blank range, so yeah, we missed the extra firepower. The game’s deviation away from stealth as a viable means of advancement makes this an ever more painful omission.

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Video Game Review: Wolfenstein II: The New Colossus

At roughly 10-to-12 hours (more if you hunt for collectibles and do optional assassinations), Wolfenstein II is well-paced. There are several intense set pieces, though nothing that we’d consider to be a boss fight in the traditional sense, and tough encounters alongside exploration and lighter fare — such as a mission to find your friend’s mechanical arm — that serve as palette cleansers.

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Video Game Review: Dishonored: Death of the Outsider

Set after the events of Dishonored 2, Death of the Outsider casts you as Billie Lurk, who returns to the city of Karnaca seeking her mentor Daud (AKA, The Knife of the Dunwall). After tracking him to a fight club she is able to free the ailing assassin, and Daud asks that Billie help him with one final job: to kill the Outsider, the mysterious source of all magic in the world.

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Video Game Review: Prey

From there the game becomes one of discovery as you attempt to piece together the events that have led to mimics gaining control of the station, including their origins, the experiments and innovation taking place on Talos I, your brother’s culpability in said events and your own as well. It’s an interesting journey, one that takes a few twists and turns along the way.

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Video Game Review: Dishonored 2

Simply put, Dishonored 2 has some of the most inventive level design we’ve ever seen in video games. Starting off with the opening scene and the initial choice of Emily or Corvo as your playable character, each level builds upon each other, at first feeling like Dishonored 1.5. Then, about a third of the way through the game, you hit the Clockwork Mansion and suddenly it begins to wow you.

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Video Game Review: Far Harbor DLC

The main quest line can be burned through in about two hours or so, with the side quests bringing the total playtime of the DLC to around eight hours. Whereas The Mechanist DLC gave you a creative way to mess with the mainland, Far Harbor feels isolated, and not in the way we think that they intended. The plot twists don’t really add up to be anything too believable, either, especially if you’ve completed the main quest lines for each faction.

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