Video Game Review: Castlevania: Mirror of Fate

The controls work perfectly except for two minor nitpicks. Catching the enemy off guard to counterattack requires you to press the block button at the same time the enemy makes contact. This worked most of the time, but almost exclusively during boss fights the animation would take too long for it to be pulled off. Alternating between special attacks was done using the d-pad or touch screen, and neither was accessible enough in the midst of combat.

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