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Video Game Review: Baba Yaga: The Temple of the Witch DLC

February 25, 2016 | By HC Green | comment on this post
Baba Yaga: The Temple of the Witch
Unnatural enemies are afoot in this add-on.

While Tomb Raider was a fantastic relaunch to the long-running series, the Definitive Edition reinforced a rarity in modern AAA gaming: it did little with post-launch content. Its sequel, Rise of the Tomb Raider, elects to embrace that model instead with the release of Baba Yaga: The Temple of the Witch, a story-driven piece of downloadable content.

It doesn’t appear you need to have finished the game to start the DLC missions, as it’s triggered from a point in the Soviet Installation. You’ll actually return there during the quest to gather up some resources — it’s a bit disappointing to see existing areas repurposed — but the majority of the action will take place in the heretofore unseen Wicked Vale.

There isn’t a lot on the story side here as a chance meeting with a young woman ends with you agreeing to try to track down her grandfather, who has foolishly entered the Vale to seek revenge on the witch (Baba Yaga) that killed his wife long ago. It’s entirely tangential to the main plot and doesn’t serve to further any of the in-game developments, instead existing as a standalone adventure for Lara Croft.

Although the narrative disconnect feels like a missed opportunity, the actual gameplay found within Baba Yaga is first rate. Outside of a few encounters with straggling mercs from the main game, you’ll face off against a more supernatural breed of foe here. Granted, they’re not dramatically different in terms of difficulty or tactics, but they do create a different feel.

Exploration and environmental puzzles continue to be featured as well with the usual supplemental documents scattered about to fill in the story. The DLC’s main brain teaser is on par with anything in the main game, requiring a little lateral thinking (and some trial and error) to solve.

Easily the highlight of Baba Yaga, however, is the final battle. It’s unlike anything we saw in Rise, weaving in the mystical elements to create a heartier enemy to square off against. There’s a healthy dose of shooting, jumping, dodging, climbing and pretty much everything else that makes these games so enjoyable. Kudos to whoever designed that showdown.

As is often the case, the “bang for your buck” will rankle some as the roughly two-hour add-on costs US$9.99. It’s a quality offering to be sure, but it doesn’t ripple out into, or really extend, the main game. You’ll also net a couple of extra goodies (a new bow with a unique arrow type and a new outfit) and the chance to earn some achievements.


If you enjoy the Tomb Raider formula, Baba Yaga: The Temple of the Witch is a fun extension of that gameplay. While it’s a little light in key areas (most notably story and length), Baba Yaga is a nice excuse to spend a couple more hours with Lara.

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