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Posts Tagged ‘Warhammer 40k’

Video Game Review: Warhammer: End Times – Vermintide

October 18, 2016 | by Jeff Cater | Comments Comments Off on Video Game Review: Warhammer: End Times – Vermintide
Warhammer: End Times - Vermintide
Enter the Walking D-Con.

Warhammer: End Times – Vermintide is a bloody four-player co-op romp that sets you in the shoes of one of five different heroes brave enough to face the greatest threat the city of Ubersreik has ever known: an unrelenting flood of upright walking rats known as the Skaven.

No need to sharpen your axe beforehand, the skulls of these rodents will work quite nicely. The Skaven infestation used to be limited to PC, but it has spilled over onto the PlayStation 4 and Xbox One, so get your friends and start slashing!

CONTROLS (4.5/5)

Vermintide is primarily a melee combat first-person slasher/shooter that features hordes of enemies that will easily surround you, so we would recommend turning up your horizontal sensitivity quite a bit before you play as it’ll help you clear the area easier and cover your own back. The triggers defend (left) and attack (right), respectively. Interacting with objects is done by pressing or holding Square.

And with that you’re a pro at Vermintide because everything is smooth sailing. You can duck, but you’ll rarely find it useful. You can also dodge by holding the left stick in a direction other than forward and pressing “X,” otherwise you’ll just perform a regular jump.


Ubersreik and its surrounding areas are utterly beautiful and attention to detail is outstanding. Whether you’re beating back the horde in the forests and admiring the dense fog creeping through the trees or walking the rain-soaked avenues of Ubersreik’s marketplace examining blood-laced cobblestones glinting in the moonlight, the sights of Vermintide are remarkable.

There are also rats skittering about the streets every which way, creeping down walls and bursting through sewer pipes. All those damn rats animate wonderfully while doing so, and their combat animations are even better.

Vermintide employs Havok to provide ragdoll physics, so literally making a pack of rats fly backward minus their heads with the swing of a giant Warhammer is a satisfying and humorous sight. Each character has their own wonderful visual elements to them as well, like the elf Kerillian with her furry hood, or Victor Saltzpyre’s pilgrim-like tall hat.

On top of the wonderful visuals, the audio can positively floor you. When the characters aren’t busy bickering at one another between melees, they’re providing actual tips while you’re playing. Maps are huge, winding mazes more often than not, and navigating them just by sight is rather difficult, so it’s a gigantic plus for the characters to provide an indication of where to go.

For example, if there’s a Witch Hunter in your party (good old Victor), and he happens to be closest to the stairway you need to use, you will hear him say “Up these stairs, everyone! Make haste!”

In between fights you may hear a horn sound in the distance, and then the ground will start to thump with the feet of hundreds upon hundreds of angry Skaven bearing down on your position. That sound effect alone completes the feel that you are facing a truly endless, massive horde.

GAMEPLAY (4.75/5)

Vermintide features a campaign that takes you from the very beginning days of the invasion all the way to the ground-shaking conclusion, with some standalone levels tossed in for good measure. The game’s main menu is actually an Inn where you can walk around, check your weapons, upgrade them to unlock traits, and even craft new weapons.

At the centre of the Inn is a table with a map displayed. Approaching and interacting with it presents you with the matchmaking options. There are five characters to choose from, here is a rundown of their capabilities and roles:

  • The Witch Hunter: By default, Victor wields a sharpened sabre in one hand and a black powder pistol in the other. His attack speed is quite high and the hitbox for his sabre is extremely wide. He doesn’t do as much damage as his compatriots, but the speed and precision of his strikes is to be recognized.
  • The Waywatcher: Usually keeping to herself, the Elf was at the wrong place at the wrong time. Fortunately for her, so is anyone that dares cross her. Skillfully wielding dual daggers, she can quickly disembowel a rat without trouble. That’s if the rat can get close enough without her sinking an arrow into its skull.
  • The Empire Soldier: If something needs to be hit hard, be it an entrenched fortification or a Skaven Rat Ogre, Markus is the man for the job. Bringing his warhammer and blunderbuss to any occasion that didn’t require formalwear (and even then…), Markus is a solid and proven soldier. He also has the finest taste in hats.
  • The Dwarven Ranger: Bardin is a stout little guy that might not be able to see what’s inside the treasure chest, but he’ll make damn sure you can get to it. Like his ally Markus, Bardin is a beefcake but fun-sized, and he’ll shield bash the living crap out of anyone that razzes him too much.
  • The Bright Wizard: Sienna doesn’t mess around. As a Pyromancer, she regularly finds herself burning bridges before she crosses them, but usually the bridge had a rat problem anyway.

Once you assemble a crew, you will contend with the horde at every nook and cranny of Ubersreik in an effort to secure barrels of dry gunpowder and bags of grain, while also sabotaging targets of opportunity that pop up along the way.

Mission structure generally consists of “Fight through this massive wave, have stand-off, bomb or smash some kind of support structure, escape via mysteriously untouchable carriage.” Even though the mission variety doesn’t vary much, the wonderful level design and superb character interaction make each trip through Vermintide a thrilling experience.

OVERALL (4.75/5)

While Warhammer: End Times – Vermintide is a bit thin in certain areas, you’d be hard pressed to find a better co-op experience on your consoles right now.

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Video Game Review: Battlefleet Gothic: Armada

May 6, 2016 | by Brian Gunn | Comments (0)
Abaddon the Despoiler has arrived in the Gothic sector for vague reasons, and it’s up to the Imperial Navy to stop him. The basic plot setup is perhaps on the simple side, but there’s actually a fair amount of intrigue as things ramp up. While the central conflict is between the Imperial and Chaos factions, the Eldar and Orks are also present to give things a bit of variety.
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.