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Posts Tagged ‘Definitive Edition’

Video Game Review: Ori and the Blind Forest: Definitive Edition

April 20, 2016 | by HC Green | Comments (0)
Ori and the Blind Forest Definitive Edition
Much of the Definitive Edition is about Naru.

Although priced like an add-on for existing Ori and the Blind Forest owners, the Definitive Edition is in no way compatible with the original (saves don’t carry forward). It’s a standalone download containing the full game with all the new content integrated — so if you were thinking about jumping back in and just tackling the 90 or so extra minutes of location-based content, think again.

Please note that since we already reviewed the initial release we will be focusing on the new content here. If you’d like to refer to our previous coverage, click here.

There are several notable changes in Ori and the Blind Forest: Definitive Edition, starting with the addition of a large new area: Black Root Burrows. The developers deserve immediate credit for crafting something that is different than anything we experienced the first time around yet still feels like a natural extension of the world.

Large swaths take place in the dark, challenging you by only illuminating the surroundings close to Ori, which allows enemies to get close and jumps to require patience and precision. Black Root Burrows is available very early on, and it fleshes out the story of Naru, Ori’s protector. It’s not vital info, but we always had a soft spot for Naru so it’s nice to see him get a little more screen time.

Perhaps more significant than the expanded world or story are the two new abilities to learn. Dash is clearly the star attraction as it allows Ori to burst in any direction and cover ground quickly. It works both on the ground and in the air, and that added bit of juice makes some of the game’s trickier aerial maneuvers noticeably easier to execute. It’s the one piece of Ori DE that you’d absolutely miss if you went back afterwards and replayed the original.

Ori’s other new trick is Light Burst, which is basically a grenade made of light. You can fling it at enemies, though that didn’t seem as effective as it sounds, or use it to light lanterns. The latter has been added in all different areas of the world, typically to trigger some device that allows access to a secret area, but we didn’t use it much as a weapon.

What might rate as the most welcome addition to returning players, however, is the newfound option to fast travel between previously visited spirit wells. Given the size of the world, and occasional ambiguity of the map when it comes to access, you’ll save a ton of backtracking time by revisiting areas to collect upgrades after nabbing a new ability.

Rounding out the Definitive Edition’s offerings are multiple difficulty settings. Easy has been added to make things more forgiving, though that seems to only pertain to how much damage enemies do, along with a hard mode to up the ante. True sadists can give “One-Life” mode a try, though we can’t imagine pursuing perfection in an eight-plus-hour game teeming with tricky jumps and traps.

OVERALL (4.75/5)

Everything that has been added in Ori and the Blind Forest: Definitive Edition makes a great game even better, and for five bucks anyone that already owns the original gets an excuse to play through it all over again. If you’ve never played it, this is the version to buy.

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Video Game Review: Cold Darkness Awakened DLC

April 7, 2016 | by HC Green | Comments Comments Off on Video Game Review: Cold Darkness Awakened DLC
Initially armed with just a knife and her trusty bow and arrow, Lara must navigate a creature-infested base in an attempt to reach three towers producing the chemicals. There’s definitely a survival horror feel to it with Lara lighting her path via flashlight and the unsettling movement of the infected, which are blind but will be alerted by sound.
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Video Game Review: Baba Yaga: The Temple of the Witch DLC

February 25, 2016 | by HC Green | Comments Comments Off on Video Game Review: Baba Yaga: The Temple of the Witch DLC
Easily the highlight of Baba Yaga, however, is the final battle. It’s unlike anything we saw in Rise, weaving in the mystical elements to create a heartier enemy to square off against. There’s a healthy dose of shooting, jumping, dodging, climbing and pretty much everything else that makes these games so enjoyable. Kudos to whoever designed that showdown.
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