videogames
 
 
 
 
Check out New cheap jersey from china on DHgate.com
 

Archive for November, 2016

Video Game Review: Dishonored 2

November 22, 2016 | by Mike Chen | Comments (0)
Dishonored 2
Clockwork Soldiers are among gaming’s cleverest enemies.

The original Dishonored landed last generation with hype and acclaim, and then it went quiet following The Brigmore Witches. The sequel surprised everyone, and its announcement was eclipsed by the stunning Fallout 4 reveal at Bethesda’s 2015 E3 panel. However, Dishonored 2 is well worth its development time and provides one of gaming’s most unique experiences.

CONTROLS (4.25/5)

If you played the original Dishonored, not that much has changed in terms of control scheme. Both Emily and Corvo use essentially the same controls, with the only difference being their leveling path. Melee has improved a bit, though the amount you use this depends heavily on your style of play.

One of the biggest changes is the ability to stun an opponent either via a quick sword jab or by correctly timing a parry. This opens the door to an additional choke-out or kill. Other than that, you’ll feel right at home if this is your second go-around in the realm of Dunwall. For newcomers, they’ll find that Dishonored plays much smoother than other first-person stealth games.

GRAPHICS/SOUND (4.25/5)

Dishonored 2 presents a very stylized aesthetic, much like its predecessor. However, in addition to the expected improvement that comes with a generational hardware leap, it feels like the development team simply decided to bring much more variety to the environments.

Much of the first game took place in industrial areas or inside dingy buildings. Here, you have the seaside country of Karnaca, which offers everything from a brighter version of Dunwall’s industry churn to large palaces, cliffside buildings and lively towns.

While none of the models will push the graphical boundaries of hardware, everything just looks better and more vibrant than the first game.

The voice cast of Dishonored 2 features some fairly big Hollywood talent, including Rosario Dawson as a primary supporting character and Gotham’s Robin Lord Taylor as the mysterious Outsider.

However, all of the voice work is purely functional. It’s not bad per se, but the writing doesn’t really support much wit or personality from any of the characters, so while you’ll never be pulled out of your disbelief with a bad performance, none of the work is particularly memorable.

GAMEPLAY (4.75/5)

Simply put, Dishonored 2 has some of the most inventive level design we’ve ever seen in video games. Starting off with the opening scene and the initial choice of Emily or Corvo as your playable character, each level builds upon each other, at first feeling like Dishonored 1.5. Then, about a third of the way through the game, you hit the Clockwork Mansion and suddenly it begins to wow you.

Each subsequent level adds one unique aspect, whether it’s fighting witches or walking through fractures in time or pulling off a steampunk heist in a Bond villain-esque palace, all culminating in the final level that uses nearly all of the unique elements of the previous game. (One of the game’s only true missteps is that its time-fracture mechanic is exclusively used in one level.)

How you progress through this 15-to-20 hour adventure is purely up to you. You can play it simply as a first-person shooter with platforming elements, thanks to a variety of crossbow and pistol ammunition. You can go the middle road by blending stealth and violence, only shedding blood when necessary. Or you can work completely in stealth, loading and re-loading to make sure you don’t get seen as you choke out and sedate guards along the way.

Dishonored’s powers take centre stage here. The initial loadout feels very similar to the first game, and you’ll play that way for a few hours until you find enough runes to break into new types of powers.

Emily and Corvo branch off differently, so while Emily can grab guards from afar, Corvo can possess them, making for a good amount of replayability — the New Game Plus mode lets you keep all of the runes you’ve earned so you can level up immediately.

Guard AI is typically good, and those nasty clockwork soldiers can see in almost 360 degrees, putting all of your skills to the test. This may frustrate players who don’t have the patience for stealth, but that’s why the game gives you the ability to go in guns blazing if you want.

One addition to Dishonored 2 is the ability to break down and craft bone charms (items that buff certain abilities). However, while you can customize how you mix them, all it does is stack powers on top of each other rather than creating new and unique ones.

How will you defeat your enemies? Part of Dishonored’s beauty lies in its freedom of choice. In one level, we found a very clever way to scale up and across the entire building rather than go inside.

So rather than infiltrate from front to back, we arrived at our target nearly unscathed, sedated the guards on his balcony, and snuck in to take him out. Every target has multiple paths to him, and unlike Assassin’s Creed, there truly is freedom in how and when and why you get there.

OVERALL (4.5/5)

Dishonored 2 is one of gaming’s most flexible, inventive, and fun experiences, particularly for those who love to be stealthy. Some of the levels are so complex and intricate, we have no idea how they could’ve been designed, and the scope and size is so big that it’s easy to replay level by level and still find something new.

While 2016 saw a significant number of Game of the Year contenders, few can eclipse the sheer amount of creativity Arkane Studios has put into Dishonored 2. It’s a must-play.

Share
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow

Wil Myers: Season in Review

November 21, 2016 | by RotoRob | Comments Comments Off on Wil Myers: Season in Review
One of the most important takeaways from Myers’ season — from a keeper league perspective — is that he only appeared in 10 games in the outfield, likely losing his eligibility in most formats. So going forward he’s only first base eligible.
Share
more
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow

The Wire Troll: Valtteri Filppula Striking For the Lightning

November 20, 2016 | by RotoRob | Comments Comments Off on The Wire Troll: Valtteri Filppula Striking For the Lightning
Ward has been off the charts good this month, especially lately, with a shutout Tuesday and just three goals allowed over his last three games — all wins. He now has a winning record, and should easily shatter last season’s total of 23 wins. There’s a reason Ward has been one of the week’s hottest pickups, but there’s still time to jump on his train if you need netminding assistance.
Share
more
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow

The Wire Troll: Mike Muscala Coming Into His Own For Hawks

November 19, 2016 | by RotoRob | Comments Comments Off on The Wire Troll: Mike Muscala Coming Into His Own For Hawks
What is this, alumni week? All these old farts refusing to make way for the future… it’s crazy! Barnes, who will be 37 before the season is up, is another throwback player, posting back-to-back 15-point efforts in the last two games, with a combined six treys. Hell, he even added seven boards and two blocks on Friday in a pretty damn complete effort. As we mentioned up top, with the Kings going small, Barnes is one of the players who stands to benefit, so give him a long look as so far his homecoming (he’s a Sacramento native and played one season for the Kings before electricity was invented) is going extremely well even if he’s not seeing the same kind of minutes he did last season.
Share
more
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow

Video Game Review: Infinite Warfare

November 18, 2016 | by HC Green | Comments Comments Off on Video Game Review: Infinite Warfare
Set in the late 21st century, Infinite Warfare finds the United Nations Space Alliance (UNSA), which resides on Earth, and the Settlement Defense Front (SDF), which has settled on Mars, on the brink of open war. After an UNSA special ops team is captured and executed by the SDF’s Admiral Kotch, the SDF sabotages several defense cannons, turning a UNSA celebration into a slaughter.
Share
more
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow