Video Game Review: NCAA Football ’13

Base controls remain consistent with previous releases, but this version does feature some nice tweaks in the passing game. The most welcome is total control passing, which allows you to lead your receivers to open spaces in coverage. Under that same banner is improved ball trajectory so passes can be elevated over the linebackers and dropped down to receivers on the other side. It’s much more realistic that you don’t have to wait for an absolutely clear throwing lane lest an opposing linebacker vaults straight up and picks off the pass. Receivers aren’t instantly anticipating throws this year, either, which is smartly represented by the icon over their heads not lighting up until they’re ready.

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The Wire Troll: Justin Ruggiano to Get Major PT

Now to turn our rant towards ESPN. ESPN started the year with a nearly two-week schedule in its Fantasy leagues and obviously didn’t get enough hate mail back in April so are heading in that same direction at the All-Star break. What an insane proposition. When you set your rosters in your ESPN league Sunday it will be for a full two weeks. The best (and really only) advice we can give here is to proceed with caution.

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Video Game Review: Spec Ops: The Line

While the game starts amid mostly sand dunes and vehicle husks, the campaign takes you through plenty of wrecked opulence as you traverse the city of Dubai. There is a lot of impressive lighting as the city’s former splendour clashes with the drab, all-consuming sand that has overtaken it. Character models and detail work isn’t great, and the way your squad wears physical damage toward the end looks unnatural, but none of the shortcomings ever pull you out of the experience. Online play, however, does have issues with slow loading textures.

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