2012 RotoRob MLB Draft Kit: Top 55 Prospects, Part VI

Last year, Taillon averaged over a strikeout per inning, but his record was pedestrian as the Pirates worked hard to limit his starts, so he rarely went deep enough into games to get a decision. His BABIP was a wee bit on the high side last year, so there’s a good chance his numbers were slightly inflated as a result. Taillon is a huge dude (6’6”, 225) for a kid that’s only 21, but his mechanics are solid – and better yet – repeatable. He can reach 98 mph with his fastball (with serious movement), but generally throws in the 94 to 96 mph range. Some think Taillon can be an ace, but if you bank on him being a stellar No. 2 and get more, call it gravy. Damn, I love gravy.

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Video Game Review: Warriors Orochi 3

The colour scheme for the various areas in the game appears vibrant and attractive in the forefront, but upon closer examination the textures looks like they could use some sprucing up. The characters have a pleasant and welcoming appearance, and the attack effects are like fireworks on the battlefield. Unfortunately, it’s this amount of detail that causes the frame rate to drop quite noticeably at times.

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Video Game Review: Yakuza: Dead Souls

Since the camera doesn’t always follow the back of your characters, there’s a sense of confusion when aiming the firearms. You may think you’re facing a horde of zombies, but when pulling up to fire, the camera often shifts to face an undesired direction. This is because the camera was originally facing the enemies and your character wasn’t. This automatic camera move is something you can turn off in the options, but the alternative is heavy manual camera management that detracts from the action. In either case, it’s bothersome and drags down what is an otherwise fun game to play.

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Video Game Review: FIFA Street

There’s a lot to keep track of on offense with three face buttons assigned to different types of passes and the final one reserved for shooting; all four of which generate a meter that determines the amount of force you’ll use. The triggers and bumpers serve as modifiers, allowing you to sprint, stop (for some fancy footwork), flick the ball up to start juggling and add a little pizzazz to your passes/shots.

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