Video Game Review: Dead Nation

Everything moves along at a crisp rate even as you unload upon dozens (and sometimes hundreds) of living dead as they swarm onto the screen from all angles. With so many enemies to deal with at once, however, the game pulls the camera back a fair amount to show more square footage. While I think it’s a necessary step, it does create the side effect of making it difficult to see stragglers, which can lead to some cheap and frustrating hits.

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The Wire Troll: OMG, We’re Back!

Did you miss us at all? Well, we have been compiling numbers like those little bean counters always should. Submitted for your approval this week are three players you should probably be trying to snipe before everyone else does. So why do we do this? It is simple. We do it so you do not have to.Who wants to take the time, effort, and energy to find these players after all?

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The Wire Troll: Marvellous Marvin

The man with the friendliest first name in the NBA (pronounced Na-Zee), has seen inconsistent PT, but when he’s gotten burn, the Bobcats’ starting centre has produced. Friday night, he enjoyed his second double-double of the season with 14 points and 11 boards while adding a pair of blocks in 28 minutes. It’s worth noting that this was the most minutes he’s played since his 22-point, 20-board blow up three weeks ago, so clearly Mohammed is no one’s idea of a Fantasy stud. But he will occasionally produce, making him a decent low-level option and one that is almost certainly available.

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Video Games: Noble Map Pack DLC

The largest of the newcomers, Breakpoint adds the obligatory snow-based map that veterans of the series (read: me) have been missing. It elicits some flashbacks to Sidewinder/Avalanche, though this map has more structures and fewer wide open areas. There are lots of vehicles (banshees, warthogs, ghosts and wraiths) and heavy weapons available here, making for some massive firefights. Those that prefer a more covert approach should appreciate the multiple paths available, which allow you to move from one area of the map to the other with limited exposure to enemy artillery.

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