2010-2011 RotoRob NBA Draft Kit: Point Guard Rankings

There’s little doubt that, when healthy, Paul is the NBA’s most dynamic point guard. The Wake Forest product averaged 21.9 points and 11.3 assists per game while shooting a cool 49.5 per cent from the field during the ’07-08 and ’08-09 seasons — he’s even a capable rebounder for his size (4.7 RPG over his career). Of course, the concern with Paul is his durability coming off a season in which he played just 45 games and underwent knee surgery. With Paul, though, the rewards outweigh the risks… substantially.

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2010-11 RotoRob NBA Draft Kit: Top 10 Rookies

Yes, 2009’s top pick is still a rookie, having had his entire 2009-10 season wiped out by injuries. Griffin excels at getting to the free throw line, but unfortunately sinking those freebies is still a problem, and probably the only thing – other than health – that is holding him back from becoming an NBA superstar. Still, he’s big and strong and is an excellent post player that should be a monster rebounder. Griffin’s ability to score with his back to the basket will also stead him well in the NBA. He’s completely healthy now, and ready to make his mark, and the best part is, plenty of owners will sleep on him come draft day after his lost 2009-10 campaign.

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Video Game Review: Comic Jumper

After an initial mission that takes place in your soon-to-be-cancelled comic, the game brings you into a central hub, which includes things like a break room for out-of-work villains to hang out in, from which you’ll jump into the guest starring roles. Each such appearance will last a total of three issues, giving the game a total of 11 missions, and you’ll also unlock two additional challenges per comic (eight overall). It’s a good amount of content to be sure, and the replay value is high as you try to improve your score as well as complete the secondary objectives (such as take no damage while fighting a boss) contained in the missions.

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Video Game Review: Spider-Man: Shattered Dimensions

Where the game has issues is with its occasional inability to distinguish between the point-to-point and freestyle web slinging. In theory, pressing it once will snap you to an object, while holding it down lets you swing from unseen items above. In practice it’s imprecise, leading to some undeserved damage and unplanned tumbles. Mercifully, they’re rarely fatal thanks to a recovery prompt.

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